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Interactive Virtual Studio - Indiana Jones in the Land of Students [DE]
The production was carried out as part of the course Interactive Virtual Studio of the HS Düsseldorf, University of Applied Sciences .
This production was born with the idea to reconcile light and shadow in the real and virtual domain and to use an HMD with controllers in front of the camera in a virtual tv studio.
The graphics were rendered live with the Unreal Game Engine. An actor uses a HTC Vive HMD to lift a diamond. The diamond shows the typical color shifts, which are due to refraction depending on the wavelength.
The flashlight has 1600 lumens and is equipped with a Vive Tracker, controlling the virtual light with it. Camera tracking data from a Jibarm and camera robotics from Egripment are transmitted to the game engine via the Vizrt tracking hub.
A reflection of the actor in the water is achieved via a video texture, which gets the video image from an iPad via NDI streaming.
A beamer projects footprints onto the floor via a mirror and provides feedback for the performers.
An animation of falling stones as well as smoke is generated by particles.
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Production team
Actors: Stefan Goldberg, Michele Schröder
Team:
Till Davin, Jens Herder, Sam Lanfermann, Antje Müller, Tobias Picker, Anna Sachs, Corinna Simon, Kai Vermeegen, Marvin Voß, Damian Zohlen (alphabetic order)
Keywords
Virtual TV Studio, HMD, Vive, Interaction, Unreal, Tracking Hub
Credits
- Tracking Hub Software from Vizrt
- Camera tracking system - Egripment/Trackmen
- Virtual Studio at the HS Düsseldorf, University of Applied Sciences
- Unreal with Mixed Reality Mode Plugin and SteamVR
Productions
- Mixed Reality Experience - A brief introduction to VR using a Virtual (TV) Studio
- Production at HS Düsseldorf, University of Applied Sciences with a HMD, 2017.
- Praktikum Virtuelles Studio [2016] mit dem Thema VR
- Der Studiobetrieb wird im Praktikum Virtuelles Studio im Studiengang Medientechnik unterrichtet.
- Subtle Animations using Talent Tracking in a Virtual (TV) Studio
- Produktion im Virtuellen Studio der FH Düsseldorf, 2014.
- SpiderFeedback - seilwindengebundenes, visuelles Feedback im Virtuellen Studio
- Produktion im Virtuellen Studio der FH Düsseldorf, 2014.
- VRON: Virtual Reality over Networks - Die vier Stadien in einer digitalen Welt im Virtuellen Studio: Mensch, Cyborg, Avatar, Bot - Eine Virtuelle Studio-Produktion des Fachbereich Medien
- Produktion im Virtuellen Studio der FH Düsseldorf, 2013.
- Markerloses Darsteller Tracking für Anwendungen im Virtuellen Studio
- Produktion im Virtuellen Studio der FH Düsseldorf, 2013.
Publications
- A Lighthouse-based Camera Tracking System for Professional Virtual Studios
- Kai Vermeegen and Jens Herder, GI-VRAR, Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realität – 15. Workshop der GI-Fachgruppe VR/AR, ISBN 978-3-8440-6215-1, Düsseldorf, pp. 19-26, October, 2018.
- Mixed Reality Experience - How to Use a Virtual (TV) Studio for Demonstration of Virtual Reality Applications
- Jens Herder, Philipp Ladwig, Kai Vermeegen, Dennis Hergert, Florian Busch, Kevin Klever, Sebastian Holthausen, and Bektur Ryskeldiev, Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, Santa Cruz, Portugal, INSTICC, DOI=10.5220/0006637502810287, Januar 27-29, 2018.
- Four Metamorphosis States in a Distributed Virtual (TV) Studio: Human, Cyborg, Avatar, and Bot - Markerless Tracking and Feedback for Realtime Animation Control
- Jens Herder, Jeff Daemen, Peter Haufs-Brusberg, Isis Abdel Aziz. Four Metamorphosis States in a Distributed Virtual (TV) Studio: Human, Cyborg, Avatar, and Bot - Markerless Tracking and Feedback for Realtime Animation Control, In Virtual Realities, pp 16-32, Springer International Publishing, DOI=10.1007/978-3-319-17043-5_2, ISBN 978-3-319-17042-8, April 1st, 2015.
- SpiderFeedback - Visual feedback for Orientation in Virtual TV Studios
- Jonathan Simsch and Jens Herder, 11th International Conference on Advances in Computer Entertainment, ACE 2014, Funchal, Portugal, November 11-14, 2014.
- Four Metamorphosis States in a Distributed Virtual (TV) Studio: Human, Cyborg, Avatar, and Bot
- Jose Burga, Jeff Daemen, Sascha Charlie Djuderija, Maren Gnehr, Lars Goossens, Sven Hartz, Peter Haufs-Brusberg, Jens Herder, Mohammed Ibrahim, Nikolas Koop, Christophe Leske, Laurid Meyer, Antje Müller, Björn Salgert, Richard Schroeder, and Simon Thiele, 10th International Conference on Visual Media Production (CVMP 2013), short paper, London, November, 2013.
- Markerless Actor Tracking for Virtual (TV) Studio Applications
- Jeff Daemen, Peter Haufs-Brusberg, and Jens Herder, International Joint Conference on Awareness Science and Technology & Ubi-Media Computing (iCAST 2013 & UMEDIA 2013), HC-2013 Track, Hamamatsu/Aizu-Wakamatsu/Duesseldorf, November, 2013.
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