Hochschule Duesseldorf - University of Applied Sciences presents
an interactive virtual studio production
Live Rendering with Unreal Engine
Actor wears Vive HMD.
Flashlight has a Vive Tracker, enables the matching of real and virtual light.
Camera tracking of the jib arm from Egripment/Trackmen
Data is distributed via Vizrt's TrackingHub.
Flashlight with 1600 lumen.
An iPad delivers the video image via NDI to the renderer for reflection in water.
Again virtual light on the helmet.
Indiana Jones - In the Land of Students
Camera flight through the cave using keyframes.
Real and virtual pillar.
Light and shadow on the helmet
Grippers cover the VIVE controllers
Diamond with light refraction depending on wavelength.
The diamond is held by the controller.
Animation of falling stones using particles.
Light and shadow on the helmet via Vive Tracking.
Real and virtual pillar.
How can moving light match in the real and virtual domain?
An alternative would be to record the light in the studio.
Cone of light on the ground by flashlight
Projected footprints via beamer and mirror on the ceiling
Projection allows feedback for the actors.
Darkening of the actors by colour correction in the Chromakeyer
Second camera is on a camera robotics of Egripment (lifting column on rail)
Distance of the controller is not used for mask control.
Keyframe animation of the pillar with smoke through particles
Michele Schroeder acts as Meg.
Stefan Goldberg acts as Indy.
A production and development of the laboratory for Virtual Studio / VR
Recorded in the Virtual Studio of the Duesseldorf University of Applied Sciences
Course Interactive Virtual Studio Master in Media Informatics from the Media Department at the Hochschule Duesseldorf