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HSD

Hochschule Düsseldorf
University of Applied Sciences


FB5

Fachbereich Medien
Faculty of Media

Labor für Virtuelles Studio / Virtuelle Realität



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Mixed Reality Experience - A brief introduction to VR using a Virtual (TV) Studio [DE]

 

Introduction with the application The Lab Presenters in front of the green screen Snap shot: Creation of ballons Snap shot: Explosion of a ballon
Snap shot: Navigation using teleporting Snap shot: Egozentric view with the HMD Snap shot: Cutting plane through the body HTC Vive HMD with Lighthouse tracking
Lens encoder for zoom and fokus Tracking Hub for converting data Renderer with egozentric view Studio camera
Ceiling with retro reflective marker for the Startracker system Camera of the Startracker system Studio ceiling Monitoring the Startracker in the viewfinder

 

The production with the title "Mixed Reality Experience - A brief introduction to VR using a Virtual (TV) Studio" was part of the master course module "Interactive Virtual Studio" at the HS Düsseldorf, University of Applied Sciences and took place at the Studio from vr3 / Voss GmbH – TV Ateliers. The idea for the production was inspired by the interview and demonstration at the public TV program "WDR Lokalzeit" at 10.11.2016 with the title "Willkommen im Virtual Reality-Café". The goal was to use a virtual tv studio, enabling egocentric and exocentric views within the virtual environment. The set shows a part of the SteamVR application "The Lab", demonstrating interaction and navigation. A brief introduction to VR defined by imagination, immersion and interaction is given. The shown composition of real and virtual objects is called "Augmented Virtuality". The actors demonstrate the possibilities of interaction by playing with balloons and moving a cutting plane through a medical human scan. The camera tracking system Startracker (Mo-Sys) was used with the Tracking Hub (Vizrt) software using an OpenVR driver, enabling the production without modifying the VR application. The hardware keyer from Ultimatte was used for image processing such as removing the background and mixing. The question “How can the experience or use of a virtual environment be shown to a third party using a live stream or recording?” was the main focus.

 

Video

 

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Keywords

 

Virtual Studio, HMD, Vive, Interaction

 

Download

 

Description Time  mp4
Original 1080p mobil5:53 Min270,4 MB >> 
Shinpei Takeda: Atomic Morphology (VR) 720p mobil3:20 Min256,6 MB >> 
Shinpei Takeda paints in VR for the first time 720p mobil2:23 Min150 MB >> 

 

A brief introduction to VR using a Virtual (TV) Studio Production

 

Actors: Bianca Herder, Ida Kiefer


Team: Florian Busch, Jens Herder, Dennis Hergert, Sebastian Holthausen, Kevin Klever, Dirk Konopatzki (vr3), Philipp Ladwig, Antje Müller, Jochen Schreiber (vr3), Kai Vermeegen

 

Credits

Tracking Hub Software from Vizrt
Camera tracking system - StarTracker from Mo-sys
Virtual studio vr3 / Voss GmbH – TV Ateliers
VR software for a demonstration: The Lab von Valve

 

Shinpei Takeda: Atomic Morphology (VR)

 

Artist: Shinpei Takeda


Team: Jens Herder, Sebastian Holthausen, Antje Müller, Felix Paul, Kai Vermeegen

 

Credits

Tracking Hub Software from Vizrt
Camera tracking system - Egripment/Trackmen
Virtual studio at the HSD
VR software for a drawing: Google Tilt Brush

Adapter for Vive Controller

 

Adapter für Vive Controller Advantages and Limitations of Immersive 3D Polygonal Mesh Modelling in Virtual Reality

For first experimental shots, an adapter was designed by Denis Hergert and 3d printed. The model of the adapter can be used freely, but fits only for one version of the vive controller. The video clip for the master thesis Advantages and Limitations of Immersive 3D Polygonal Mesh Modelling in Virtual Reality from Philipp Ladwig was produced with a similar technique.

 

Productions

Interactive Virtual Studio - Indiana Jones in the Land of Students
Production at the HS Düsseldorf, University of Applied Sciences with the game engine Unreal, 2018.
Exercise Virtual Studio [2016] with the topic VR
Students learn studio operation at exercises to the class Virtual Studio within the bachelor program Media Engineering.
Subtle Animations using Talent Tracking in a Virtual (TV) Studio
Production at the Virtual Studio FH Düsseldorf in 2014.
SpiderFeedback - Rope-based, visual feedback for orientation in Virtual Studios
Production at the Virtual Studio FH Düsseldorf in 2014.
VRON: Virtual Reality over Networks - Four Metamorphosis states in a distributed virtual (tv) studio: Human, cyborg, avatar, and bot
Production at the Virtual Studio FH Düsseldorf in 2013.
Markerloses Darsteller Tracking für Anwendungen im Virtuellen Studio
Production at the Virtual Studio FH Düsseldorf in 2013.

Publications

A Lighthouse-based Camera Tracking System for Professional Virtual Studios
Kai Vermeegen and Jens Herder, GI-VRAR, Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realität – 15. Workshop der GI-Fachgruppe VR/AR, ISBN 978-3-8440-6215-1, Düsseldorf, pp. 19-26, October, 2018.
Mixed Reality Experience - How to Use a Virtual (TV) Studio for Demonstration of Virtual Reality Applications
Jens Herder, Philipp Ladwig, Kai Vermeegen, Dennis Hergert, Florian Busch, Kevin Klever, Sebastian Holthausen, and Bektur Ryskeldiev, Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, Santa Cruz, Portugal, INSTICC, DOI=10.5220/0006637502810287, Januar 27-29, 2018.
Four Metamorphosis States in a Distributed Virtual (TV) Studio: Human, Cyborg, Avatar, and Bot - Markerless Tracking and Feedback for Realtime Animation Control
Jens Herder, Jeff Daemen, Peter Haufs-Brusberg, Isis Abdel Aziz. Four Metamorphosis States in a Distributed Virtual (TV) Studio: Human, Cyborg, Avatar, and Bot - Markerless Tracking and Feedback for Realtime Animation Control, In Virtual Realities, pp 16-32, Springer International Publishing, DOI=10.1007/978-3-319-17043-5_2, ISBN 978-3-319-17042-8, April 1st, 2015.
SpiderFeedback - Visual feedback for Orientation in Virtual TV Studios
Jonathan Simsch and Jens Herder, 11th International Conference on Advances in Computer Entertainment, ACE 2014, Funchal, Portugal, November 11-14, 2014.
Four Metamorphosis States in a Distributed Virtual (TV) Studio: Human, Cyborg, Avatar, and Bot
Jose Burga, Jeff Daemen, Sascha Charlie Djuderija, Maren Gnehr, Lars Goossens, Sven Hartz, Peter Haufs-Brusberg, Jens Herder, Mohammed Ibrahim, Nikolas Koop, Christophe Leske, Laurid Meyer, Antje Müller, Björn Salgert, Richard Schroeder, and Simon Thiele, 10th International Conference on Visual Media Production (CVMP 2013), short paper, London, November, 2013.
Markerless Actor Tracking for Virtual (TV) Studio Applications
Jeff Daemen, Peter Haufs-Brusberg, and Jens Herder, International Joint Conference on Awareness Science and Technology & Uni-Media Computing (iCAST 2013 & UMEDIA 2013), HC-2013 Track, Hamamatsu/Aizu-Wakamatsu/Duesseldorf, November, 2013.

Bachelor and Master theses

Advantages and Limitations of Immersive 3D Polygonal Mesh Modelling in Virtual Reality
Philipp Ladwig, Master thesis, 12.5.2017
Virtuelles Studio

HSD FB 5 VSVR

30.10.2023

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