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Abstract: Smartphone AR presentations with automatic camera tracking [DE]
Felix Viering, Smartphone AR presentations with automatic camera tracking, Hochschule Düsseldorf, Bachelor thesis, 29.04.2025.
Methods for real time underwater rendering are frequently being developed and improved
upon. Often, they are used for entertainment and artistic purposes to generate underwater
visuals in video games. Other use-cases exist in academic fields. For purposes like climate
research and oceanography, digital twins of marine environments have been proposed as tools
to monitor bodies of water. As representations of real oceanographic data, these models
can benefit from rendering techniques that simulate the behaviour of light in underwater
environments photo realistically and based on 3D volumetric data. A prototypal real-time
rendering method that can model light attenuation and volumetric scattering in heterogeneous
water bodies based on 3D data is proposed. The model is evaluated qualitatively based on
measurements conducted in a digital testing environment. Additionally, established methods
for water caustics rendering are explained and considered as additions to the introduced
rendering method.
Keywords:
Computer graphics, real-time rendering, underwater, caustics
Supervisor:
Prof. Jens Herder, Dr. Eng./Univ. of Tsukuba
Chérubin Mugisha, Ph.D. / Univ. of Aizu
Location:
The research took place at the Virtual Sets and Virtual Environments Laboratory.
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