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HSD

Hochschule Düsseldorf
University of Applied Sciences


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Faculty of Media

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Abstract: Smartphone AR presentations with automatic camera tracking [DE]

Felix Viering, Smartphone AR presentations with automatic camera tracking, Hochschule Düsseldorf, Bachelor thesis, 29.04.2025.

Methods for real time underwater rendering are frequently being developed and improved upon. Often, they are used for entertainment and artistic purposes to generate underwater visuals in video games. Other use-cases exist in academic fields. For purposes like climate research and oceanography, digital twins of marine environments have been proposed as tools to monitor bodies of water. As representations of real oceanographic data, these models can benefit from rendering techniques that simulate the behaviour of light in underwater environments photo realistically and based on 3D volumetric data. A prototypal real-time rendering method that can model light attenuation and volumetric scattering in heterogeneous water bodies based on 3D data is proposed. The model is evaluated qualitatively based on measurements conducted in a digital testing environment. Additionally, established methods for water caustics rendering are explained and considered as additions to the introduced rendering method.

Keywords:

Computer graphics, real-time rendering, underwater, caustics

Supervisor:

Prof. Jens Herder, Dr. Eng./Univ. of Tsukuba
Chérubin Mugisha, Ph.D. / Univ. of Aizu

Location:

The research took place at the Virtual Sets and Virtual Environments Laboratory.

 

VirtuellesStudio

HSD FB 5 VSVR

30.04.2025

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