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Abstract: Augmented Reality for Studio Broadcast Systems - from Live Video Switching using Contextual Information to Configuration and Control of Studio Equipment
Nico Balthazar, Jannik Hölper, and Jens Herder, Augmented Reality for Studio Broadcast Systems - from Live Video Switching using Contextual Information to Configuration and Control of Studio Equipment, XR Solento 2026, Proceedings, 2016.
The study presents the development and evaluation of two
augmentedreality(AR)controlenvironmentsforbroadcaststudioequip-
ment using video-see-through head-mounted displays (HMDs), which integrate
multiple devices found in classic studio environments and connect
multiple devices using various connection methods. The systems support
the devices multiviewer/video switcher, lighting control, prompting, and
a camera system. Furthermore, they are designed to be independent of
the users position. Therefore, working remotely or directly on site at the
studio is already reliably possible today. As the control is aimed at being
similar to the original counterparts, interaction with these stations
will be developed with hand tracking in mind. The AR-based live video
switching system employs eye tracking and hand tracking as precise input
modalities for source selection. Control is performed directly via the
multiviewer, enabling a more intuitive and faster workflow compared to
conventional hardware video switchers. Various forms of contextual information
assist the operator’s decision-making for each cut during live
production, contributing to workflow optimization and time efficiency
within a single system. The other devices are replaced with a virtual
workstation. The use of augmented reality enables both systems to be
spatially configured flexibly, allowing interface elements to be organized
according to workflow demands and operational priorities. Depending
on the head-mounted display used, it is also possible to run multiple
applications simultaneously within the virtual environment. Additionally,
alternative methods of controlling and providing visual feedback for
each station are being researched. Furthermore, interactions between the
components of the studio equipment will be explained. In this paper, the
results of the development as well as their evaluation are presented. Also,
a comparison in terms of workflow and issues such as latency is provided.
Keywords:
augmented reality, head-mounted display, broadcast studio equipment.
Video
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