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HSD

Hochschule Düsseldorf
University of Applied Sciences


FB5

Fachbereich Medien
Faculty of Media

Labor für Virtuelles Studio / Virtuelle Realität



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Abstract: Augmented Reality for Studio Broadcast Systems - from Live Video Switching using Contextual Information to Configuration and Control of Studio Equipment

Nico Balthazar, Jannik Hölper, and Jens Herder, Augmented Reality for Studio Broadcast Systems - from Live Video Switching using Contextual Information to Configuration and Control of Studio Equipment, XR Solento 2026, Proceedings, 2016.

The study presents the development and evaluation of two augmentedreality(AR)controlenvironmentsforbroadcaststudioequip- ment using video-see-through head-mounted displays (HMDs), which integrate multiple devices found in classic studio environments and connect multiple devices using various connection methods. The systems support the devices multiviewer/video switcher, lighting control, prompting, and a camera system. Furthermore, they are designed to be independent of the users position. Therefore, working remotely or directly on site at the studio is already reliably possible today. As the control is aimed at being similar to the original counterparts, interaction with these stations will be developed with hand tracking in mind. The AR-based live video switching system employs eye tracking and hand tracking as precise input modalities for source selection. Control is performed directly via the multiviewer, enabling a more intuitive and faster workflow compared to conventional hardware video switchers. Various forms of contextual information assist the operator’s decision-making for each cut during live production, contributing to workflow optimization and time efficiency within a single system. The other devices are replaced with a virtual workstation. The use of augmented reality enables both systems to be spatially configured flexibly, allowing interface elements to be organized according to workflow demands and operational priorities. Depending on the head-mounted display used, it is also possible to run multiple applications simultaneously within the virtual environment. Additionally, alternative methods of controlling and providing visual feedback for each station are being researched. Furthermore, interactions between the components of the studio equipment will be explained. In this paper, the results of the development as well as their evaluation are presented. Also, a comparison in terms of workflow and issues such as latency is provided.

Keywords:

augmented reality, head-mounted display, broadcast studio equipment.

 

Video

 

VirtuellesStudio

HSD FB 5 VSVR

31.03.2026

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