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Helical Keyboard project: MIDI-driven animation and sound spatialization |
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Sound sink is in the audible range of one sound source |
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One sound source is in the far range of a sound sink |
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Only two spatialization channels are available. Active source set is determined by distance. |
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One sound source has higher priority than the others and stays active. |
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Human localization error measurements can be used to optimize sound spatialization using sound
source clustering in which proximate sound sources are mixed together and represented by a single (virtual) sound source.
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Visualization of the clustering process
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Reflector and occluder stimuli, including simulation |
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Visualization and editing attributes of a sound source |