| Sound sink is in the audible range of one sound source | [VRML gzip] [VRML] | |
| Sound sink is outside of any audible range | [VRML gzip] [VRML] | |
| Sound sink enters audible range of one sound source | [VRML gzip] [VRML] | |
| Sound sink is in the audible range of two sound source | [VRML gzip] [VRML] |
| One sound source is in the far range of a sound sink | [VRML gzip] [VRML] | |
| The far range of the sound sink is covers two sound sources | [VRML gzip] [VRML] | |
| The far range of the sound sink covers all sound sources | [VRML gzip] [VRML] | |
| One sound source is not in the far range of the sound sink | [VRML gzip] [VRML] |
| Only two spatialization channels are available. Active source set is determined by distance. | [VRML gzip] [VRML] | |
| One source is not active because distance is larger than the rest | [VRML gzip] [VRML] |
| One sound source has higher priority than the others and stays active. | [VRML gzip] [VRML] | |
| One sound source is not active even with low distance to sink, because another source has higher priority. | [VRML gzip] [VRML] |
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2023, Jens Herder, All Rights Reserved.