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Abstract: Design and Virtual Studio Presentation of a Traditional Archery Simulator
Christian Geiger, Jens Herder, Sebastian Göbel, Christin Heinze, and Dionysios Marinos"Design and Virtual Studio Presentation of a Traditional Archery Simulator", Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010, Duisburg, CEUR-WS.org/Vol-634, ISSN 1613-0073, urn:nbn:de:0074-634-4, 2010.
In this paper we describe the design of a virtual reality simulator for traditional intuitive archery. Traditional archers aim without a target figure. Good shooting results require an excellent body-eye coordination that allows the user to perform identical movements when drawing the bow. Our simulator provides a virtual archery experience and supports the user to learn and practice the motion sequence of traditional archery in a virtual environment. We use an infrared tracking system to capture the user’s movements in order to correct his movement. To provide a realistic haptic feedback a real bow is used as interaction device. Our system provides a believable user experience and supports the user to learn how to shoot in the traditional way. Following a user-centered iterative design approach we developed a number of prototypes and evaluated them for refinement in sequent iteration cycles. For illustration purposes we created a short video clip in our virtual studio about this project that presents the main ideas in an informative yet entertaining way.
Keywords:
VR archery, 3D interaction, interactive sport simulation, user experience, user-centered design.
Video: [„Werde zum virtuellen Pfeil“ – 3D-Simulation des traditionellen Bogenschießens]
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