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Abstract: Spatial Sound Design and Interaction for Virtual Environments in the Promotion of Architectural Designs
Jens Herder and Thomas Novotny. Spatial Sound Design and Interaction for Virtual Environments in the Promotion of Architectural Designs, Third International Workshop on Spatial Media, University of Aizu, Aizu-Wakamatsu, Japan, March, pp. 7-11, 2003.
Virtual environment walkthrough applications are generally enhanced by
a user's interactions within a simulated architectural space, but the
enhancement that stems from changes in spatial sound that are coupled
with a user's behavior are particularly important, especially within
regard to creating a "sense of place." When accompanied by
stereoscopic image synthesis, spatial sound can immerse the user in a
high-realism virtual copy of the real world. An advanced virtual
environment that allow users to change realtime rendering features
with a few manipulations has been shown to enable switching between
different versions of a modeled space while maintaining sensory
immersion. This paper reports on an experimental project in which an
architectural model is being integrated into such an interactive
virtual environment. The focus is on the spatial sound design for
supporting interaction, including demonstrations of both the
possibilities and limitations of such applications in presenting and
promoting architectural designs, as well as in three-dimensional
sketching.
Keywords:
spatial sound design, sketching, interaction, virtual environments, architectural design, interactive walkthrough, design review
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