|
Abstract: Interactive Realtime Terrain Visualization for Virtual Set Applications
Arnfried Griesert, Oliver Walczak, and Jens Herder. Interactive Realtime Terrain Visualization for Virtual Set Applications, Sixth International Conference on Human and Computer, Aizu-Wakamatsu/Tokyo, August, pp. 55-61, 2003.
Virtual set environments for broadcasting become
more sophisticated as well as the visual quality improves.
Realtime interaction and production-specific
visualization implemented through plugin mechanism
enhance the existing systems like the virtual studio
software 3DK.
This work presents an algorithm which can dynamically
manage textures of high resolution by prefetching
them depending on their requirement in memory
and map them on a procedural mesh in realtime. The
main goal application of this work is the virtual representation
of a flight over a landscape as part of weather
reports in virtual studios and the interaction by the
moderator.
Keywords:
terrain engines, level of detail, virtual set environments, virtual studios
Full paper: [PDF]
|
|