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Hochschule Düsseldorf
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Abstract: Development and implementation of a cloud-based production method for eSports live streams [DE]

Julian Wyen, Development and implementation of a cloud-based production method for eSports live streams, Hochschule Düsseldorf, Bachelor thesis, 09.08.2023.

This scholarly article explores the possibilities of livestreaming eSport competitions using a more flexible, cost-effective, and cloud-based production method. Compared to professional productions that require a large amount of technical equipment and staff, semi-professional broadcasts are often performed by volunteer commentators from their home studio. The limited equipment of the producers, especially in terms of computing power and peripherals, affects the quality of such broadcasts. In addition, there is a lack of flexibility to switch between different video signals and provide viewers with detailed insights into the play of individual players. However, through the use of software solutions such as NDI (Network Device Interface) and protocols such as SRT (Secure Reliable Transport), as well as modern cloud-based approaches, there is an opportunity to perform cross-site productions with improved functionality. This work presents a concept where a virtual machine serves as a receiver and streamer for video and audio signals, with computing power provided externally in a cloud data center. The concept is tested using an application example with the Düsseldorf League of Legends team in the Uniliga eSports competition. The results allow conclusions to be drawn about similar application possibilities and answer questions about the integration of players’ hardware and software, the synchronization of signals and the attractiveness for viewers. Finally, a production with the new method is carried out and evaluated by means of a survey of experts, other eSports spectators and laymen in order to evaluate the added value and usefulness of this method.

Keywords:

Livestream, eSport, Cloud Computing, NDI, SRT, OBS, League of Legends

Supervisor:

Prof. Jens Herder, Dr. Eng./Univ. of Tsukuba
Prof. Dr.-Ing. Thomas Bonse

Location:

The research took place at the Virtual Sets and Virtual Environments Laboratory.

 

 

VirtuellesStudio

HSD FB 5 VSVR

14.08.2024

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