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Abstract: Virtual Set Adjustment in Augmented Reality [DE]
Alexander Funke, Virtual Set Adjustment in Augmented Reality, Hochschule Düsseldorf, Bachelor thesis, 25.08.2023.
This paper examines the benefits of Augmented Reality (AR) integration in virtual
studios, which are widely used in the media and entertainment industry as a
flexible and cost-effective alternative to traditional studios. However,
conventional virtual studios offer limited interaction possibilities between
producers and the virtual environment. Mixed reality elements such as Augmented
Reality (AR) and Augmented Virtuality (AV) can solve this problem and significantly
expand the potential of virtual studios. The paper addresses the fundamental
technologies and workflows of virtual studios, including chroma keying, camera
tracking, Vizrt, NDI, and furthermore the definition of mixed reality. It explores
the possibilities of interaction in the virtual space and the interfaces provided
by Unity3D. Subsequently, a concrete concept for integrating augmented reality
into a virtual studio is presented to optimize the workflow and enable
customizable and immersive virtual sets. An experiment is conducted to identify
requirements, benefits, challenges, and potential limitations associated with
mixed reality integration in virtual studios. The results include surveys and
statistics, demonstrating that augmented reality set customization is faster,
more precise, and more intuitive than traditional systems. Finally, the key
findings are summarized, and an outlook on future developments in the
implementation of virtual studios is provided.
Keywords:
Virtual Studio, Augmented Reality, Mixed Reality, Augmented Virtuality, Interaction, Camera Tracking, Passthrough, RESTful API
Supervisor:
Prof. Jens Herder, Dr. Eng./Univ. of Tsukuba
Prof. Dr.-Ing. Thomas Bonse
Location:
The research took place at the Virtual Sets and Virtual Environments Laboratory.
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