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Hochschule Düsseldorf
University of Applied Sciences


Fachbereich Medien
Faculty of Media

Labor für Virtuelles Studio / Virtuelle Realität

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Abstract: Jumping in VR: How can VR applications incorporate jumping as a movement option? [DE]

Maximilian Pallasch, Jumping in VR: How can VR applications incorporate jumping as a movement option?, Hochschule Düsseldorf, Bachelor Thesis, 31.05.2021.

Virtual reality (VR) applications have the ability to offer the user a higher degree of presence compared to other forms of digital media. One deciding factor is the more direct translation of the user’s movements into the virtual environment instead of relying mostly on indirect input methods like keyboards and touchscreens. One type of movement that is not yet widely explored in commonly available VR applications is jumping. This work explores the strengths and limitations of different ways of implementing jumping as a movement option and discusses their potential usage for VR design. This includes giving the user the ability to trigger a virtual forward jump while really jumping safely on the spot. The possibility of manipulating the jump height will also be analyzed. Included is the development of a prototype application which showcases the researched techniques.


Virtual reality, jumping, virtual locomotion, presence, immersion, redirection


Prof. Jens Herder, Dr. Eng./Univ. of Tsukuba
Prof. Dr. rer. nat. Christian Geiger


The research took place at the Virtual Sets and Virtual Environments Laboratory.




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