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Abstract: Jumping in VR: How can VR applications incorporate jumping as a movement option? [DE]
Maximilian Pallasch, Jumping in VR: How can VR applications incorporate jumping as a movement option?, Hochschule Düsseldorf, Bachelor Thesis, 31.05.2021.
Virtual reality (VR) applications have the ability to offer the user a higher degree
of presence compared to other forms of digital media. One deciding factor is the
more direct translation of the user’s movements into the virtual environment instead
of relying mostly on indirect input methods like keyboards and touchscreens. One
type of movement that is not yet widely explored in commonly available VR
applications is jumping. This work explores the strengths and limitations of
different ways of implementing jumping as a movement option and discusses their
potential usage for VR design. This includes giving the user the ability to trigger
a virtual forward jump while really jumping safely on the spot. The possibility of
manipulating the jump height will also be analyzed. Included is the development of
a prototype application which showcases the researched techniques.
Keywords:
Virtual reality, jumping, virtual locomotion, presence, immersion, redirection
Supervisor:
Prof. Jens Herder, Dr. Eng./Univ. of Tsukuba
Prof. Dr. rer. nat. Christian Geiger
Location:
The research took place at the Virtual Sets and Virtual Environments Laboratory.
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