Video: A Sound Spatialization Resource Management Framework

Video and audio samples from the Helical Keyboard project Helical Keyboard project: MIDI-driven animation and sound spatialization
Videoclip showing the function of an audible range of a sound source Sound sink is in the audible range of one sound source
Videoclip showing the function of a far range of a sound source One sound source is in the far range of a sound sink
Videoclip showing how distance determines active sound source set Only two spatialization channels are available. Active source set is determined by distance.
Videoclip showing how application specific priority overrides distance as criteria for resource allocation One sound source has higher priority than the others and stays active.
Videoclip shows human localization errors Human localization error measurements can be used to optimize sound spatialization using sound source clustering in which proximate sound sources are mixed together and represented by a single (virtual) sound source.
Videoclip shows a visualization of the clustering process Visualization of the clustering process
Video samples for obstructions stimuli and simulation Reflector and occluder stimuli, including simulation
Videoclip shows tools for visualization and authoring of sound objects Visualization and editing attributes of a sound source

Last modified: 10/30/23; Contact: ; Copyright © 2023, Jens Herder, All Rights Reserved.

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