Resource allocation

The following images use color codes to mark the sound objects and to show the state. Sound sources are blue and in case assigned to a spatialization channel red. The sound sink is yellow. The audible range ellipsoid of a sound source is blue and translucent. The far range of a sink is yellow and translucent. Click on the image to enlarge them. 3D snapshots are available if you have a VRML viewer installed.

Audible range

Sound sink is in the audible range of one sound source [VRML gzip] [VRML]
Sound sink is outside of any audible range [VRML gzip] [VRML]
Sound sink enters audible range of one sound source [VRML gzip] [VRML]
Sound sink is in the audible range of two sound source [VRML gzip] [VRML]

Far range

One sound source is in the far range of a sound sink [VRML gzip] [VRML]
The far range of the sound sink is covers two sound sources [VRML gzip] [VRML]
The far range of the sound sink covers all sound sources [VRML gzip] [VRML]
One sound source is not in the far range of the sound sink [VRML gzip] [VRML]

Distance determines allocation

Only two spatialization channels are available. Active source set is determined by distance. [VRML gzip] [VRML]
One source is not active because distance is larger than the rest [VRML gzip] [VRML]

Priority determines allocation

One sound source has higher priority than the others and stays active. [VRML gzip] [VRML]
One sound source is not active even with low distance to sink, because another source has higher priority. [VRML gzip] [VRML]

Last modified: 10/30/23; Contact: ; Copyright © 2023, Jens Herder, All Rights Reserved.

[HOME] [PUBLICATIONS] [PRESENTATIONS] [LAB] [GALLERY] [EVENTS] [EDUCATION] [SEARCH]