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HSD

Hochschule Düsseldorf
University of Applied Sciences


FB5

Fachbereich Medien
Faculty of Media

Labor für Virtuelles Studio / Virtuelle Realität



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Abstract: Cyberspatial Audio Technology

Michael Cohen, Jens Herder and William L. Martens. Cyberspatial Audio Technology, JAESJ (J. Acoustical Society of Japan (English)), Vol. 20, No. 6, pp. 389-395, November, 1999.

Cyberspatial audio applications are distinguished from the broad range of spatial audio applications in a number of important ways that help to focus this review. Most significant is that cyberspatial audio is most often designed to be responsive to user inputs. In contrast to non-interactive auditory displays, cyberspatial auditory displays typically allow active exploration of the virtual environment in which users find themselves. Thus, at least some portion of the audio presented in a cyberspatial environment must be selected, processed, or otherwise rendered with minimum delay relative to user input. Besides the technological demands associated with realtime delivery of spatialized sound, the type and quality of auditory experiences supported are also very different from those associated with displays that support stationary sound localization.

Keywords:

VirtuellesStudio

HSD FB 5 VSVR

30.10.2023

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