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HSD

Hochschule Düsseldorf
University of Applied Sciences


FB5

Fachbereich Medien
Faculty of Media

Labor für Virtuelles Studio / Virtuelle Realität



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Real-Time Relighting of Video Streams for Augmented Virtuality Scenes

 

Measuring light intensity in Lux Test scene with shadow as well as self shadow Test scene with shadow Test scene with occlusion
Test scene with self shadow Test scene with self shadow Balancing in the wood, footage from dance on the roof Shadows from the trees
Height map of the light double without uv mapping Generated wireframe for the light double Height map showing hair detail Wireframe for hair detail
Styrofoam ball with relighting normals on a sphere heuristic generates mesh with normals on a sphere from circle Test setting with light and camera

 

Till Davin and Jens Herder, Real-Time Relighting of Video Streams for Augmented Virtuality Scenes, GI-VRAR, Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realität - 18. Workshop der GI-Fachgruppe VR/AR, September, 2021.

 

The combination of real and virtual image elements is inevitable in virtual productions and mixed reality applications. One major problem in combining real and virtual elements lies in the visual discrepancy between virtual and real environment. We present an implementation of real-time relighting of a video stream with the light setting of a virtual scene. A system is realized that utilizes image processing and modern graphics calculations to relight the input video stream with additional depth information. A two-dimensional contour is extracted from the video image through image processing. The contour is then used to generate a displacement texture, which gives the two-dimensional video plane three-dimensional depth. The video stream then can be relit with the virtual light in the scene. An integrated markerless motion-tracking system creates the possibility to correctly position the video with geometry in the scene. Image results, advantages, and disadvantages of the proposed system are discussed and evaluated.

 

Keywords:

real-time rendering, markerless motion tracking, virtual studio, augmented virtuality, relighting, light estimation

 

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Real-Time Relighting of Video Streams for Augmented Virtuality Scenes 1080p50 HQ1:06 Min354 MB >> 
Real-Time Relighting of Video Streams for Augmented Virtuality Scenes 1080p50 LQ1:06 Min81 MB >> 
Real-Time Relighting of Video Streams for Augmented Virtuality Scenes Paper PDF12 Pages2,4 MB >> 
Real-Time Relighting of Video Streams for Augmented Virtuality Scenes Paper Slides PDF15 Pages2 MB >> 
Github: Contours2HeightMapSource (Unity C#/Shader) >> 

 

Credits

Ballet dancer footage from the production "Dance on the roof"

Tracking Hub Software from Vizrt

Camera tracking system - Egripment/Trackmen

Markerless person tracking - Captury Live

Virtual Studio at Hochschule Düsseldorf - University of Applied Sciences

Unity HDRP

 

Productions

Interactive Virtual Studio - Dance on the roof
Production at the HS Düsseldorf with the game engine Unity, 2020.
Interactive Virtual Studio - Relighting
Production at the HS Düsseldorf with the game engine Unity, 2020.
Interactive Virtual Studio - Markerless talent tracking for controlling a moving head
Production at the HS Düsseldorf with the game engine Unity, 2019.
Interactive Virtual Studio - Indiana Jones in the land of students
Production at the HS Düsseldorf with the game engine Unreal, 2018.

Publications

A Lighthouse-based Camera Tracking System for Professional Virtual Studios
Kai Vermeegen and Jens Herder, GI-VRAR, Workshop Proceedings / Tagungsband: Virtuelle und Erweiterte Realität – 15. Workshop der GI-Fachgruppe VR/AR, ISBN 978-3-8440-6215-1, Düsseldorf, pp. 19-26, Oktober, 2018.
Mixed Reality Experience - How to Use a Virtual (TV) Studio for Demonstration of Virtual Reality Applications
Jens Herder, Philipp Ladwig, Kai Vermeegen, Dennis Hergert, Florian Busch, Kevin Klever, Sebastian Holthausen, and Bektur Ryskeldiev, Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, Santa Cruz, Portugal, INSTICC, DOI=10.5220/0006637502810287, Januar 27-29, 2018.
Four Metamorphosis States in a Distributed Virtual (TV) Studio: Human, Cyborg, Avatar, and Bot - Markerless Tracking and Feedback for Realtime Animation Control
Jens Herder, Jeff Daemen, Peter Haufs-Brusberg, Isis Abdel Aziz. Four Metamorphosis States in a Distributed Virtual (TV) Studio: Human, Cyborg, Avatar, and Bot - Markerless Tracking and Feedback for Realtime Animation Control, In Virtual Realities, pp 16-32, Springer International Publishing, DOI=10.1007/978-3-319-17043-5_2, ISBN 978-3-319-17042-8, April 1st, 2015.
SpiderFeedback - Visual feedback for Orientation in Virtual TV Studios
Jonathan Simsch and Jens Herder, 11th International Conference on Advances in Computer Entertainment, ACE 2014, Funchal, Portugal, November 11-14, 2014.
Four Metamorphosis States in a Distributed Virtual (TV) Studio: Human, Cyborg, Avatar, and Bot
Jose Burga, Jeff Daemen, Sascha Charlie Djuderija, Maren Gnehr, Lars Goossens, Sven Hartz, Peter Haufs-Brusberg, Jens Herder, Mohammed Ibrahim, Nikolas Koop, Christophe Leske, Laurid Meyer, Antje Müller, Björn Salgert, Richard Schroeder, and Simon Thiele, 10th International Conference on Visual Media Production (CVMP 2013), short paper, London, November, 2013.
Markerless Actor Tracking for Virtual (TV) Studio Applications
Jeff Daemen, Peter Haufs-Brusberg, and Jens Herder, International Joint Conference on Awareness Science and Technology & Ubi-Media Computing (iCAST 2013 & UMEDIA 2013), HC-2013 Track, Hamamatsu/Aizu-Wakamatsu/Duesseldorf, November, 2013.

Thesis

Realtime Relighting of a Video Stream in an Augmented Virtuality Scene Using Markerless Motion Tracking
Till Davin, Hochschule Düsseldorf, Master thesis, 2021
Virtual avatars in the virtual studio using markerless tracking for body and face
Raoul Gödel, Hochschule Düsseldorf, Bachelor thesis, 2020
Virtuelles Studio

HSD FB 5 VSVR

30.10.2023

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