Abstract: 3D spacecraft configuration using immersive AR technology
Artur Baranowski, Sebastian Utzig, Philipp Fischer, Andreas Gerndt, Jens Herder, 3D spacecraft configuration using immersive AR technology, Düsseldorf, GI-VRAR, ISBN 978-3-8440-6215-1, pp. 71-82, October, 2018.
In this paper we propose an integrated immersive augmented reality solution for a software tool supporting spacecraft design and verification. The spacecraft design process relies on expertise in many domains, such as thermal and structural engineering. The various subsystems of a spacecraft are highly interdependent and have differing requirements and constraints. In this context, interactive visualizations play an important role in making expert knowledge accessible. Recent immersive display technologies offer new ways of presenting and interacting with computer-generated content. Possibilities and challenges for spacecraft configuration employing these technologies are explored and discussed. A user interface design for an application using the Microsoft HoloLens is proposed. To this end, techniques for selecting a spacecraft component and manipulating its position and orientation in 3D space are developed and evaluated. Thus, advantages and limitations of this approach to spacecraft configuration are revealed and discussed.
spacecraft configuration, human computer interaction, augmented reality, 3D user interfaces, HoloLens