Enhancing Perspicuity of Objects in Virtual Reality Environments

Jens Herder

The University of Aizu

Enhancing Perspicuity of Objects in Virtual Reality Environments

Keywords & phrases

Concept - interface - models

Alarm clock

Distributed VR worlds: a collaborative effort

Object feature rendering

System schematic

Resource management

Relevant features

Example for enhanced perspicuity

Dynamically positioned spotlight

Active camera

Cloned objects: visible range

Cloned subjects: multiple sinks

Conclusion

Future research