Enhancing Perspicuity of Objects in Virtual Reality Environments
Jens Herder
The University of Aizu
Enhancing Perspicuity of Objects in Virtual Reality Environments
Keywords & phrases
Concept - interface - models
Alarm clock
Distributed VR worlds:a collaborative effort
Object feature rendering
System schematic
Resource management
Relevant features
Example for enhanced perspicuity
Dynamically positioned spotlight
Active camera
Cloned objects: visible range
Cloned subjects: multiple sinks
Conclusion
Future research